Post by Xeric on Feb 2, 2012 15:22:55 GMT -5
Name:
Marine the Raccon
Nicknames:
Marin, Captain, Prawn
Species:
Raccoon
Gender:
Female
Age:
7
Alignment:
Neutral Good
Height:
2'6"
Residence:
Windmill Village (Terra)
World of Origin:
Terra
Occupation:
N/A
Personality:
Marine is a very hyperactive young girl who likes spending any free time she has helping/assisting her friends and just about anyone she finds who needs it. She is very open about her feelings, so it isn't hard to tell how she's feeling. She can become quite violent when provoked. People around her can find her quite annoying at times, especially when she never shuts up. She is a very adventurous person who loves to travel. Although being quite intelligent for her age, she is also quite scatterbrained, leading her to act before thinking. She can also become quite bossy and attention seeking. Surprisingly, Marine is a clean freak. Also, due to her age and childish personality, she sometimes has trouble saying some words that older people can say easily like "hovercraft" and "submarine". She is also very focused about proving herself and her image, and will often try act tough and in control in front of others, when she herself is worried or scared, as she wants to prove her worth as a captain.
Strengths:
Marine has few physical abilities. She is a very good scavenger, she using this ability to look for parts for her ship; the SS Marine. She is naturally a very good climber; this also help with her search for parts. Marine can also see in the dark, her eyesight is super-sensitive. She's also quite strong.
Marine is able to build ships for bits and pieces she finds on her scavenger hunts. She is also a powerful swimmer, she's able to use her tail as a 'rudder' in the water, this means she can turn a lot quicker. She's very resourceful and has great survival skills. She also has a great knowledge and experience of piloting various water crafts.
Marine has a gift like that of Blaze. She is able to manipulate water, making her hydrokinetic. Although, she isn't very open about her 'gift' incase of ridicule. She sometimes practices her gift in private, shaping the water into animals and thrusting them into walls to obtain power and speed.
Weaknesses:
Being a child, Marine has fear several fears. She's terrified of Ghosts, Coyotes, Wolves, Hawks, and Owls. Although quick in the water, she lacks speed on land; she has good upper body strength, her lower body isn't as strong. She can sometime be quite scatterbrained and often overlooks things.
Marine is still learning how to control her Hydrokinesis, so she can often lose control of it if she pushes herself to hard. Also, over using the power can cause her to black-out. Due to her age, she cannot drive and isn't very tech-savvy.
Emerald Abilities:
N/A
History:
Marine lead a pretty normal life in a place called Windmill Village with her parents. She'd often travel out onto the beach and look out over the ocean, wondering what it's like to sail on a real boat. As she got older, she began scavenging for old pieces of wood and other materials she could use for a boat. One day, she finally finished her vessel and called it the 'SS Marine'. She woke up one morning to find kids from a neighbouring village had destroyed all her hard work. This didn't put her off though, she began to rebuild and even bigger and better vessel to sail.
During the night of her 7th birthday, she woke to find her room was filling with water, she looked at her hand only to notice the water was pouring from them. her powers were awakening. She opened her bedroom window and ran for the ocean. She dived in and her power stopped. Still panicing, she left the ocean and ran for her treehouse where she spent the night. When she got home, her parents assumed their was a bust pipe. To this day, marine has hidden her powers.
(RP Summary)
During one of the hottest days of the year, Marine decided to go scvanging for parts for her boat. When she came across an old, delapidated treehouse, she decided to use her power to break it apart for the wood. With success, the treehouse fell part and she began gathering the wood. Unknown to her, Snag the weasel was nearby. She appraoched Marine and asked if she required any help. Marine, being rather worried she'd seen her using her ability declined but Snag helped anyway. After a conversation, the 2 terraians made their way into the village for something eat only to find the cafe was on fire and no-one was doing anything about it. As Snag called the fire brigade, Marine decided to take matters into her own hands by putting out the flames herself. Due to her over-using her ability, she blacked out.
Marine later woke at Snag's place; Snag had taken her away from the scene before the citizens became suspitious. After a conversation reguarding Marines powers, Snag offered food to Marine and they watched TV. Marine had made a friend for life.
Likes:
Adventure, Swimming, Surfing, Meeting new people/Making new friends, Ships/Boats.
Dislikes:
Ghosts, being provoked, nasty people, Eggman Nega, when someone interrupts her, people discovering her power.
Appearance:
Other Info:
She speaks with an exaggerated Australian accent, using Australian slang words such as 'strewth' and 'bonza' and adding the word 'mate' to the end of sentences.
Played By:
Xeric
Marine the Raccon
Nicknames:
Marin, Captain, Prawn
Species:
Raccoon
Gender:
Female
Age:
7
Alignment:
Neutral Good
Height:
2'6"
Residence:
Windmill Village (Terra)
World of Origin:
Terra
Occupation:
N/A
Personality:
Marine is a very hyperactive young girl who likes spending any free time she has helping/assisting her friends and just about anyone she finds who needs it. She is very open about her feelings, so it isn't hard to tell how she's feeling. She can become quite violent when provoked. People around her can find her quite annoying at times, especially when she never shuts up. She is a very adventurous person who loves to travel. Although being quite intelligent for her age, she is also quite scatterbrained, leading her to act before thinking. She can also become quite bossy and attention seeking. Surprisingly, Marine is a clean freak. Also, due to her age and childish personality, she sometimes has trouble saying some words that older people can say easily like "hovercraft" and "submarine". She is also very focused about proving herself and her image, and will often try act tough and in control in front of others, when she herself is worried or scared, as she wants to prove her worth as a captain.
Strengths:
Marine has few physical abilities. She is a very good scavenger, she using this ability to look for parts for her ship; the SS Marine. She is naturally a very good climber; this also help with her search for parts. Marine can also see in the dark, her eyesight is super-sensitive. She's also quite strong.
Marine is able to build ships for bits and pieces she finds on her scavenger hunts. She is also a powerful swimmer, she's able to use her tail as a 'rudder' in the water, this means she can turn a lot quicker. She's very resourceful and has great survival skills. She also has a great knowledge and experience of piloting various water crafts.
Marine has a gift like that of Blaze. She is able to manipulate water, making her hydrokinetic. Although, she isn't very open about her 'gift' incase of ridicule. She sometimes practices her gift in private, shaping the water into animals and thrusting them into walls to obtain power and speed.
Weaknesses:
Being a child, Marine has fear several fears. She's terrified of Ghosts, Coyotes, Wolves, Hawks, and Owls. Although quick in the water, she lacks speed on land; she has good upper body strength, her lower body isn't as strong. She can sometime be quite scatterbrained and often overlooks things.
Marine is still learning how to control her Hydrokinesis, so she can often lose control of it if she pushes herself to hard. Also, over using the power can cause her to black-out. Due to her age, she cannot drive and isn't very tech-savvy.
Emerald Abilities:
N/A
History:
Marine lead a pretty normal life in a place called Windmill Village with her parents. She'd often travel out onto the beach and look out over the ocean, wondering what it's like to sail on a real boat. As she got older, she began scavenging for old pieces of wood and other materials she could use for a boat. One day, she finally finished her vessel and called it the 'SS Marine'. She woke up one morning to find kids from a neighbouring village had destroyed all her hard work. This didn't put her off though, she began to rebuild and even bigger and better vessel to sail.
During the night of her 7th birthday, she woke to find her room was filling with water, she looked at her hand only to notice the water was pouring from them. her powers were awakening. She opened her bedroom window and ran for the ocean. She dived in and her power stopped. Still panicing, she left the ocean and ran for her treehouse where she spent the night. When she got home, her parents assumed their was a bust pipe. To this day, marine has hidden her powers.
(RP Summary)
During one of the hottest days of the year, Marine decided to go scvanging for parts for her boat. When she came across an old, delapidated treehouse, she decided to use her power to break it apart for the wood. With success, the treehouse fell part and she began gathering the wood. Unknown to her, Snag the weasel was nearby. She appraoched Marine and asked if she required any help. Marine, being rather worried she'd seen her using her ability declined but Snag helped anyway. After a conversation, the 2 terraians made their way into the village for something eat only to find the cafe was on fire and no-one was doing anything about it. As Snag called the fire brigade, Marine decided to take matters into her own hands by putting out the flames herself. Due to her over-using her ability, she blacked out.
Marine later woke at Snag's place; Snag had taken her away from the scene before the citizens became suspitious. After a conversation reguarding Marines powers, Snag offered food to Marine and they watched TV. Marine had made a friend for life.
Likes:
Adventure, Swimming, Surfing, Meeting new people/Making new friends, Ships/Boats.
Dislikes:
Ghosts, being provoked, nasty people, Eggman Nega, when someone interrupts her, people discovering her power.
Appearance:
Other Info:
She speaks with an exaggerated Australian accent, using Australian slang words such as 'strewth' and 'bonza' and adding the word 'mate' to the end of sentences.
Played By:
Xeric